Background image is Les Dernières Cartouches (The Last Cartridges) by Alphonse de Neuville

Friday, October 2, 2020

Battle of Gitschina continued

My apologies for the glacial pace of the game. I still haven't found a satisfactory way to play Might & Reason online, so I'm proceeding solo with my clumsy manual simulator. Between that and the pace of my day job, I've only been able to resolve another turn, the second of the game but officially Turn 3, as the battle started later than the earliest time it could start. 

This may seem odd at first glance, but it has to do with the way battles can end as daylight fades and the interaction of fate, weather, and seasons. The basic length of a battle starting under overcast conditions in the Spring in Europe (as this one did) is six turns, so at Turn 3, we have three more turns before the game can end because of daylight.

Each turn consists of a number of pulses. Turn 2 ran for a full four pulses (the maximum number). This time, Turn 3 cut off after three pulses.

The state of the field at that point is thus:


The observant reader will see that there are fewer units on the board! Several charges and counter-charges resulted in the breaking of the Prussian hussars and one of their two units of cuirassiers. Their second has retired, as have the two Austrian cuirassiers, hoping to recover some scattered squadrons before returning to the fight.

The Austrian dragoons drew off one of the Prussian cuirassier units, leading to the other's downfall trying to fight both Austrians at once. Buddenbrock, the Prussian cavalry division commander, also fell in the fighting (leader check for Valorous officer in combat) and was replaced by the less valorous Krosig.

As the dragoons valiantly attacked the cuirassiers, the grenze deployed and advanced on the Prussian artillery, massed but limbered, still advancing. The Prussians were forced to deploy half their guns outside range of the Austrian entrenchments; these have fired on the grenzers with no effect.

The Prussian leading infantry division, Manteuffel's, has been advancing and has come under fire, also ineffective, from the Austrian guns. The glittering caps of its grenadiers are aligning as they halt and prepare to give fire on the Austrian dragoons' flank (infantry can't assault cavalry, but they can shoot at them, and MG Sincere, the Austrian avant garde commander, failed to activate his troops last impulse, so the horsemen have not yet turned to face their foe). One Prussian unit, a brigade of fusiliers, has oriented to drive off the grenzers.

Behind the grenadiers, Platen's division of musketeers has deployed into line in position to either support Manteuffel, move right to attack the Austrian redoubt, or move left to ward off a reinvigorated Austrian cavalry wing.

MG Bosfort, the commander of the Austrian main force, has been active more pulses than not (five, versus two inactive) but has had little to do. With the Prussian attack en echelon being now obvious, he is weighing the odds on advancing his left out of their entrenchments in order to support his right and at least for von Schwerin to commit Platen's reserve division.

I will play Turn 4 as soon as possible, pausing briefly to allow Hadik's and von Schwerin's in-game players to give their battlefield counterparts further instruction.


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