For one thing, I was able for once to get out to a meeting of our local ASL club, the DC Conscripts. I played two scenarios, WO3--Counterattack at Carentan and the venerable scenario 11--Defiance on Hill 30. I lost both, the first to Jason Sadler and the second to David Garvin, but enjoyed both games.
|My Germans in their futile attack on Garvin's paratroopers.|
|Having thrashed the Spanish, the Ottoman navy book in for a minibreak at the Knights of Malta B&B.|
|Our German cousins (black) regroup, but the Belgi (gold) have reclaimed all their territory.|
|My canny French opponents Adrian (Joseph, left) and Roberto (Soult, right) plot and plan.|
I've also managed to get in a couple of miniatures game. A couple of weeks ago several of us played two American Revolution scenarios using the new edition of Sharp Practice from the Too Fat Lardies. I'll put up some photos and comments in a future post, but my short review is that I was disappointed in the rules. They seem to have gone in just about the opposite direction I was hoping--instead of clarifying and streamlining the first edition rules, they're no clearer and have added layers of complication that (in my opinion) add nothing to the game. Instead of becoming more like a historical wargame covering small-unit actions (a field woefully bare in horse-and-musket era gaming), they've become more generic and game-y.
|M&T: Mohawk warriors move forward in an attack on a French outpost.|