Background image is Les Dernières Cartouches (The Last Cartridges) by Alphonse de Neuville
Showing posts with label Et Sans Resultat. Show all posts
Showing posts with label Et Sans Resultat. Show all posts

Wednesday, January 6, 2021

First Things First: But What Comes First?

What First?

As I sit at home, watching our nation's Capitol assaulted by insurrectionists and unable to do anything materially about it, I need some sort of distraction. So, I'm thinking about what wargame projects to start the year off with from my list of possibilities. Two spring to mind.

Et Sans Resultat

One member of the ESR Facebook group has invited the rest of us to a painting challenge. Set one goal for January 2020, whatever you like, and carry it through.


Seeing as I've had a pile of 6mm figures for the 1815 campaign waiting for my attention for some time, I decided to make a start on them with one discrete unit, the Brunswick Corps. This roughly divisional-sized unit consisted of troops from the Duchy Of Brunswick, a close ally of Great Britain. The corps was originally raised in 1809 as a frei-korps, a mixed-arms force, and served with the Austrian army against Napoleon until Austria was defeated. The corps marches across Germany to the coast and was evacuated by the British Royal Navy. Reorganized into two battalions of light troops, the Brunswickers then served in the Spanish Peninsula under Wellington and acquitted themselves well. In 1815, a much larger force was raised to serve with the British in the Low Countries. The horse, foot, and artillerymen of the corps were attired all in black, as they had been in 1809, in mourning for the duke's father, killed at the battle of Jena in 1806. Here's a nice selection of their infantry uniforms, borrowed from the Waterloo in 20mm blog.


The corps consisted of an advanced guard battalion of skirmishers and riflemen (who wore Austrian-jaeger-style uniforms of pike grey with "Corsican" hats instead of the other infantry's black uniforms and shakos), an infantry lifeguard battalion, three light infantry battalions, three line infantry battalions, two batteries of artillery, and units of hussars and uhlans. Here's a nice illustration of parts of the corps in action at Quatre Bras, also borrowed from Waterloo in 20mm.
















Each of the battalions and batteries will get a unit in my ESR Brunswick formation. The cavalry will be represented by 3 stands of hussars and one of uhlans. And the duke will be there as formation commander. They get rounded out with a caisson to act as formation reserve area marker. Here's a shot of all the troops with their bases, with a white basecoat on.


Project Egypt: Naval Landing Forces

The new edition of the Black Powder rulebook has a pile of new scenarios in it, one of them the 1814 battle of North Point, on the outskirts of Baltimore, not far from where I live.

I know that one of my friends got a box of British Waterloo troops for Christmas, and I know that another has been finishing up some Maryland militia from just this very campaign. So, I'm hoping we can all pool our forces for a game, either via Zoom or, someday, in person. To that end, I looked at what else is needed for that scenario, and there's two battalions and several companies of Royal Marines and a Royal Navy landing party needed. I have Royal Marine and Royal Navy figures that I got for Project Egypt, so those will be my first contributions to the battle of North Point. Here's a sergeant of the Royal Marines, illustrated by master military artist Don Troani, image borrowed from the W Britain website, where Troiani's prints are sold.

In addition, the battle of North Point involves a company or more of the 2nd Corps of Colonial Marines. This interesting corps, like Dunmore's Ethiopians during the American Revolution, was raised in America by recruiting enslaved African people. They served along the Atlantic coast during the War of 1812; after the war, they were disbanded. The wise and/or fortunate members resettled in Bermuda; the less fortunate tried to set up a small town of free Black farmers in Spanish Florida but were later attacked and either killed or driven out by Americans. Here's a handsome Don Troiani illustration of a Colonial Marine, also from the W Britain website.



Monday, January 4, 2021

Wargaming Thoughts for 2021

Welcome 2021! Same as 2020?

Back in May of last year, I speculated about a variety of wargaming projects that I might engage in during the coming year. I listed seven possibilities for new things I might explore along with seven new things I was going to do my best to resist and about twenty neglected projects that I hoped to do something about. 

To the surprise of no one who (a) knows me or (b) has observed how COVID lockdowns have affected various people, I got nowhere with any of these seven possibilities, did avoid spending money on the seven others (though I thought a lot about them), and didn't really address any of the neglected projects. After all, why work on hobbies when you can lie about drinking tea and watching old British police procedurals on the telly? I read a good deal of history and historical fiction and daydreamed a good deal about gaming all of the conflicts I was reading about. But that's mostly as far as it got.

So, although I don't have a good track record with or even much expectation of "resolutions" (New Years or any other sort), I've been trying to focus at least a little on 2021 and what I might do.

Wrapping Up Kleiner Feldzug 1757

What I did, in fact, spend a lot of time on in 2020 was running a game of Sam Mustafa's Kleiner Feldzug, his quick-and-dirty map game that comes with Might & Reason, his Seven Years War miniatures rules. It's been entertaining (sometimes) and frustrating (for some players), and I have a feeling that it may be drawing to a close. It has four more turns to run, and we may play out all of those turns, but I don't think that the map game or the miniatures rules have been a big hit. M&R is easier to run via Zoom than some other games I can think of, but it has some shortcomings and is, like a lot of the author's games, a broad brush where many players would like to be able to make somewhat finwer strokes.

Whither Frederick?

The end of this campaign won't end my interest in the Seven Years War, but I need to do a good deal more reading before I launch into something specific. I have a set of rules that I think may hold promise for big battles, and I have Carnage & Glory and Black Powder for small to medium-sized battles, depending on whether I want a more detailed or a more fast-play game.

Carl Rochling: The Battle of Zorndorf

Et Sans Resultat and Other Napoleonics

I have been a fan of this big-battle Napoleonic rules set for some time now, including running it (with my buddy The Attorney) at conventions and at our club. I have a load of 6mm figures I bought to paint up as 1815 armies, and I need to get working on that. I think 6mm is the way I plan to go with ESR.

I have a substantial number of 15mm Napoleonics. I rebased a large number of Austrians in 2019 to play ESR, but a suitable ground scale to play ESR in 15mm requires a LOT of tabletop. I'm debating whether to leave them as they are or rebase them (again) for Carnage & Glory and Black Powder.

On top of which, I know that some of my friends who are dipping their toe into Napoleonic wargaming are looking to build some 28mm armies. I have a number of 28mm figures that I bought thinking I might use them for a super-tactical game, if I could find one I liked. I never have, and I don't currently have the bandwidth to write a set, so I'm thinking of building up some 28mm forces to play Black Powder, which are among the most popular "fast and fun" rules around and which I find the least objectionable.

Antoine-Jean Gros: Bataille d'Aboukir, 25 Juillet 1799
Egypt, Big Time

I've been in love with almost all of the Perry Brothers' 28mm miniatures lines for ages, and last year in a fit of madness I splurged on a huge boxful of their Napoleonic French in Egypt line. 

After the French invaded in 1798, there were battles between their army and the rather splendidly costumed Mameluke rulers of Egypt, but I’m skipping those. Partly because the Mameluke armies were huge and mostly cavalry and I can’t face painting that many horses. 

But mostly because, no offense intended to the Mamelukes, they are really boring and pointless battles. 

Warfare, especially in the 18th and early 19th century, is like playing rock-scissors-paper repeatedly. Infantry, cavalry, artillery: each has its strengths and weaknesses in comparison to the other. At first one arm gets an advantage, then your opponent uses a different arm and gets the advantage. Tactics is knowing which troops to use, and when, and how. The person who does that best, with some added factors, wins.

And with their almost-all-cavalry army, the Mamelukes essentially played rock-scissors-paper by repeatedly playing paper, paper, paper, paper. The French formed their infantry into big boxes, with all the men facing outwards, places for the artillery at the corners, and their cavalry inside the box, ready to charge out, fresh and undamaged, once the enemy got tired. The Mamelukes couldn’t fight their way into the squares, but they didn’t stop trying as long as they had fresh units. To mix metaphors, when all you have is a hammer, they say, everything looks like a nail. But if the “nail” is really a patch of sand, at some point you just get tired of hammering it and achieving nothing.

That and painting all those bloody horses...

Phillip James de Loutherbourg: The Landing of British Troops at Aboukir, 8 March 1801

So instead of Mamelukes, Project Egypt is going to be recreating the battles between the French and the British. Who, per usual, took until the better part of three years to assemble a force to try and drive the French out of the Middle East. The preliminary French forces I’m building are to represent Friant’s attempt to defeat the British as they landed at Abu Qir Bay. And the British represent the amphibious assault forces of Lt Gen Sir Ralph Abercromby. I’ll start with the landing and, if I actually accomplish that much, will move on to the later battles. Of course, before the lobsterbacks can get ashore, someone needs to secure the landing grounds. There will be sailors and marines and lovely, lovely boats to bring the soldiers ashore from the transports. Then five battalions of infantry with an uncharacteristically (for Brits) varied selection of headgear.

Saturday, December 8, 2018

A Cold Wars Project: the Battle of Vitebsk

So, while Project 1777 is still on hiatus and the 1918 project (sadly) never really got off the ground, I have a new project underway. My friend Frater Ericus and I have gotten enthusiastic about the Napoleonic wargame rules Et Sans Resultat, a set for playing quite large battles (a corps or more per side). I recently hosted a replay of the 1805 Battle of Elchingen using the rules and, since that went fairly well, took the plunge and signed up to umpire a game of the Battle of Vitebsk, from the 1812 Russian campaign, at the HMGS Cold Wars game in March. The Sergeant and Mr Chips, other regular members of our group, enjoyed the game but are not a sold on the rules as we are, I think. Certainly we're the jamokes who are starting to build up armies of 6mm troops to do the whole Waterloo campaign with ESR!

In the meantime, this Cold Wars game: the scenario is drawn from ESR's first campaign book, Master of the World, which is made up of battles from the first portion of Napoleon's 1812 invasion of Russia. This features nine engagements of the campaign, gradually building up in size, from a small(ish) cavalry battle, a beginners' scenario for two players to the climactic class of armies at Borodino, an expert scenario for 15-25 players (!!)

I'm enthusiastic about doing this in 15mm mostly because I have a pile of 15mm Russians that I bought years ago to build the armies of 1813 and 1814 using the Age of Eagles rules. Our group has kind of lost interest in AOE, but the Russians have been biding their time in my paint pile since then, along with French that I picked up from the Notorious RJR when he sold his 1809 armies. Having these fellows sitting here and buying a whole bunch of new figures for this campaign seemed crazy. Yes, I may never be able to play the huge final battle at Borodino if I go with 15mm troops, but where am I going to get the people to play it even if I could? I don't have 15-25 friends! :-)

Vitebsk is a medium-sized scenario, rated intermediate and with commands for up to six players.

Notionally each player commands a "force". Generally speaking, this will be an infantry or cavalry corps, though early in the Napoleonic period the Allied armies didn't have the organization nous to set up integrated all-arms corps and threw things into huge divisions or just "columns" that might have a few regiments in them or half a dozen brigades.

In some scenarios, though, corps appear that are small enough that a single player can easily command several, or are large enough that they can be split up, with one player taking the commander's role and operating part of the force, while another player serves as his adjutant and operates the remainder.

The constituent elements of "forces" are called "formations", roughly equivalent to a division or a large brigade. Corps sometimes have assets--usually artillery, but including combat engineers (sometimes called sappers) or specialized light infantry detachments--that can be attached to specific formations or held together as a reserve under a separate formation commander (that's usually just the case with artillery).

If military organization goes a bit over your head, think of corps as "mini-armies"; they can operate on their own because they have a bit of everything: some infantry, some artillery, and some cavalry--along with the non-combat troops that never make it to wargames tables but make everything else work, like medical troops, supply troops, repair crews, clerks, liquor-sellers, and washerwomen.
Divisions and brigades are smaller groups of troops than corps. They still number in thousands, but they are usually just infantry or just cavalry, and they may not have any artillery permanently assigned to them, or any of those nifty support troops, so they aren't as able to operate on their own. If infantry on their own run into infantry and cavalry, they don't fight as well, and the same is true for cavalry who run into cavalry plus infantry. It's like playing rock-paper-scissors with someone but only being able to play rock, or only being able to play scissors. The other person knows all the tricks you can come up with and foil them, and you can only foil a few of his tricks. So corps that are composed of "all arms"--infantry, cavalry, and artillery--are better than single-arm formations, even if the corps is outnumbered.

The task ahead of me in the next three months or so is to put together a corps each of French infantry and cavalry and about the same for the Russians (slightly more infantry and slightly less cavalry). I have (almost) all the bases for the figures to go on and their storage boxes ready, so one way I'll be tracking progress is by filling up those bases and boxes.

The French

The French force is the advance guard of the Emperor Napoleon's Grand Army, commanded by the flamboyant Joachim Murat, Marshal of France and King of Naples. It consists of a corps of infantry under the Emperor's stepson, Viceroy of Italy Eugène de Beauharnais, and a corps of heavy cavalry under General Count Étienne de Nansouty. Here are (most of) the bases that need to be filled (I'm still missing bases for the army commanders--in this case Murat--and for the French artillery batteries).


On the left, the infantry corps: round bases for the corps commander and his two division commanders, 32 rectangular bases for the infantry battalions, and two larger rectangular bases for the divisions' Reformation Areas (RAs).

These last are markers that show where troops from a division are placed if they've routed. These troops are not permanently lost (yet...) but they're not functional, and the more troops of the division that end up at the RA, the less able to fight the division is. Troops can be rallied from the RA and sent back to the fight. But the more men have been routed, the more fatigue the division has likely taken, and fatigue is the real killer. The more fatigue that's taken, the likelier the entire division is to break, at which point it may be very difficult to get it back into the fight. And rallying routed troops doesn't restore fatigue; it jut gets tired men back into line. Some amount of fatigue can be restored to divisions by inspirational action by the leader; but those actions cause some of the routed troops to leave, so at some point it becomes a rapid downward spiral.

Having an RA model for each division is going to be an investment of time and expense, as the prescribed model for an RA is a wagon or caisson (to show it's the rear area). I'm toying with the idea of using command stands (bases with some foot officers and standards) on them as RAs, to avoid both the expense and the tabletop real estate that 2-4 wagons per corps are going to take up, plus the painting time that all those spoked wheels (ugh) and horses (UGH) are going to require.

On the right are the bases for the cavalry corps: again, round bases for the corps and two division commanders, 17 square bases for the cavalry squadron groups, and two oblong bases for the RAs. Also in this box are six oblong bases for the artillery limbers for the guns of the two corps; I'm hoping that I will also be able to fit in the bases for the unlimbered artillery batteries, which are square, each about half the size of a limber stand. Not all wargamers collect and paint limbers for their artillery: it's additional expense, it's more to paint, it's more to transport, and they're only useful on the table when the battery is moving and isn't deployed to fire, so who wants to go to more trouble for that? I like the idea of being able to show the guns are limbered up (most gamers just turn the guns backward, which looks silly to me), but if I start running short of time, that will be the second thing to go by the board (after the specialized RAs). As an alternative to painting the whole limber team (a small cart, several horses, and one or more riders), I might paint just one mounted artilleryman per battery, which can be placed with the guns when they're limbered.

My painting of wargames figures has improved a good deal since I started playing Napoleonic miniatures games in the 1970s. A good part of my current French forces date from that period, and I'm hoping I will have enough time to paint up new figures so that the old ones can be gracefully retired. Lots to do, though, and not that much time to spare, so here are the figures I have ready to go now, standing for the most part on the bases they will fill.


On the infantry side of the house, I have several elderly regiments of infanterie legere, the elite light infantry in their blue coats, blue breeches, and brightly decorated shakos. Also present are the duller but more numerous infanterie ligne or regular line infantry, with a smattering of green-clad troops (Legion Irlandais here, standing in for regiments of the dark-green-uniformed Provisional Croatian Line). These are led by a rather dowdy corps command stand (an ancient relic) and some (rather newer) divisional generals.




On the cavalry side we have an (older) light cavalry general and 4 squadron groups of chasseurs a cheval and cheveauleger-lanciers; next to them are 4 squadron groups of cuirassiers and another of lancers. To their right, sitting temporarily on the limber bases are the guns and crews of the Advanced Guard's artillery contingent, while towards the stage front is a nearly prehistoric depiction of Joachim Murat as an army/wing commander (an aide de camp stands by, while a trooper of the Gardes d'Honneur arrives with a message).


The Russians

Here we see the boxes for Russian troops. The Russians' army/wing commander, Lt. General Nikolay Alexeivitch Tuchkov I* is, like Marshal Murat, still without a base. The Russians, though, have almost all their batteries represented, as the things are huge (12 guns compared to the French 6- or 8-gun batteries) and can be represented with the large oblongs I already have for limbers, just turned sideways.

In the box on the left are the bases for the infantry corps of Lt. General Alexander Ivanovich Count Osterman-Tolstoy. He has two division commanders, one of whom commands eight battalions, two of elite grenadiers, the others of musketeers, or line troops, and one battery of artillery. The other division commander leads ten battalions of infantry (two of jaegers or light infantry, the others musketeers) and three batteries of artillery. Their batteries and limbers and their Reformation Areas are also present.

The keen observer will note here that the Russians still hadn't really gotten the "all arms" concept down yet. Their infantry corps are infantry and artillery, not even any cossacks or other light horse for scouting. This meant they couldn't go far from their cavalry corps (cavalry corps in the French army were just reserve formations, full of extra cavalry to finish off battles and lead pursuit of a beaten enemy), because they would still be stymied by an enemy that had a rounded combination of foot, horse, and guns. Russian corps might be able to play rock, scissors, or paper, but French corps had lizard and Spock up their sleeve as well.


In the righthand box are the bases of Maj. General Peter Graf von der Pahlen's cavalry corps, composed of dragoons and hussars, along with their single battery of horse artillery, RA markers, and officer bases. Next to them are bases for the single division of Tuchkov's own infantry corps that is in attendance, a mere eight battalions of musketeers. Once I can represent Tuchkov in his temporary role as army/wing commander, I won't be including his corps-commander base as well. He had to wear two hats in this battle, but he won't get two miniatures to represent him.

Here you can see the Russian figures I have already who can step right into their Vitebsk roles. Fewer than for the French, but all newer paint jobs, so I'll be using all of them. And, thankfully, covering all the commanders and troopers of the cavalry corps! Mounted men are a bother, as you have not only to paint the soldier but also his horse.

Thanks to a replaying of the Battle of Borodino many years ago, I have a large quantity of Russian cavalry painted. I did not attend (my friends The Waltons' Attorney and The Notorious RJR did), but I contributed what was then a corps of cavalry (a division of light cavalry and two divisions of dragoons). In ESR they should provide at least two cavalry corps! That's more than I will need for anything short of the battle of Borodino.

++++ Footnote on Numbering of Generals ++++

* The gentry of Central Europe, especially the Germans who formed a great part of not only the Austrian and Prussian but also the Russian officer corps had many sons--and many fathers, cousins, nephews, uncles, and so forth--many of who went into the military. Add in "cadet branches" of famous families, and one ended up with a lot of military officers of high rank with the same surname. This led to the practice of numbering them, much as one might number kings. This Tuchkov, Nikolay Alexeivitch, is Tuchkov I; his brother Sergey is Tuchkov II--he commanded the 2nd Reserve Corps in 1812; their brother Pavel Tuchkov is Tuchkov III--he commanded a brigade in II Corps and was wounded and captured at the Battle of Loubino. Their brother Alexander, who also reached general's rank in the Russian Army, served under his brother Nikolay as a brigade commander, and was killed at Borodino, goes down in history as Tuchkov IV. (Tuchkov I also died of wounds suffered at Borodino.) All of these brave fellows were the son of Aleksey Tuchkov, who served as lieutenant general of engineers under Catherine the Great and as a Russian senator, so no surprise that he had so many sons in the army or that they all rose high. Their family had emigrated to Russia from Prussia in the 13th century, but if I know anything about Russians, they were still considered "German" and somewhat looked down upon by "native" Russians.