American general officers from Perry Miniatures |
When I blogged last on the project, I had delivered some notes on the Forage War in the Jerseys, outlined where the war stood at the beginning of the year as well as a precis of the first small battle of the campaign and a short piece on recreating the latter as a wargame. From there I had provided a precis of the next battle in the campaign, that of Short Hills, set out a brief overview of the American army, and began on a deeper dive on the American forces with a piece on the Pennsylvania Division's first brigade, then one on its second brigade. Next up was going to be an article on Nathanael Greene's Virginia Division as one of five more blog posts planned to cover the Continental Army of 1777. I expected the description of the Crown Forces to consist of as many as nine posts (one for each brigade, one for the elite battalions, and one for the army assets). Along with all of those, there will be posts on the other initial engagements of the campaign (Staten Island, Couch's Bridge), the incidental and hypothetical combats (Paoli, Whitehorse Tavern, Matson's Ford, Whitemarsh, the storming of Redbank), and the main battles of the campaign (Brandywine and Germantown). The latter probably deserve several posts as we look at the different sections of the battles. In addition, I see I need to go back through the existing posts and do a little editing, correcting some typos, replacing images that have been lost, and so forth.
Officer, trumpeter, and trooper of the 16th Light Dragoons from Perry Miniatures |
So, I'm starting with the figures I have, trying to build up slowly to the forces for the full 1777 campaign, while focusing first on the troops engaged in the initial battles of the campaign.
I'm also experimenting with several rule sets. I began by assuming that I would use Carnage & Glory, which is still my favourite. It does have a few issues, though, especially the overhead time required to set up a game; sometimes it would be nice to be able to pick up and play a game somewhat quickly. Of the "manual" (i.e., not computer based) rules that I've seen designed specifically for the American Revolution, British Grenadier seems like the strongest contender, while Blackpowder has the advantage of being simple to teach and learn and a set that can be used for a variety of different periods.