Background image is Les Dernières Cartouches (The Last Cartridges) by Alphonse de Neuville
Showing posts with label reviews and collections. Show all posts
Showing posts with label reviews and collections. Show all posts

Thursday, December 24, 2015

Christmas Eve: Best Wishes and Battles


The bitter battle of Lund, 1757.
I was idly speculating about what game I might pull out if I had some spare time to do a little solitaire play over the holiday. I had gone a fair way down this road until I realised that, as I'm not taking any time off work for Christmas (other than the Christmas Day I am kindly granted by my employer), and since family will be in town after The Day for a visit, the chances that I'll have any such time are minimal. Still, since I'd thought about it, the brainpower might aw well not go to waste, so I thought a blog post might be in order.

The whole idea had been sparked off by a fellow wargamer asked a group devoted to games from the late, great Simulations Publications Inc. which SPI title on the Battle of the Bulge (a famous Christmas battle) had been their favourite. I started wondering about the different Bulge games that I have, which include GMT's Ardennes '44 and Tigers in the Mist, SPI's Wacht am Rhein, Avalon Hill's Bitter Woods, and the ASL modules Wacht am Rhein (Lone Canuck), Baraque de Fraiture (Front Line Productions), Battle of the Bulge (Time on Target) and Kampfgruppe Peiper I and KGP II (Avalon Hill). I could have sworn I owned 3W's Race to the Meuse, but perhaps I sold that years ago when I foolishly thinned out my collection a bit; it doesn't seem by the ratings to have been that good, so perhaps I'm not missing anything.

But what about other winter battles? There have been plenty, surely. What other titles in my collection would be suitable? (And, given the horrendously unseasonable weather we're having here in the Washington, DC, region, maybe give me a little illusory chill?)

Lund, 1676: The cold radiates off the map.
Of course, go early enough in history, and everyone had enough sense not to go out and fight when it was bloody cold and snowing. I think the battle of Lund between Sweden and Denmark was the first I could find in my collection (in GMT's Nothing To Gain But Glory) that features a frosty battlefield, the engagement taking place over the course of a very long December 4th, 1676. The map itself does a grand job of showing how miserable and cold the men must have been during what was one of Europe's most lethal battles.

Clash of Arms Leuthen: Frederick's Greatest Victory
Spin ahead eighty years, and in the midst of the Seven Years War, one finds the battle of Leuthen, fought in Silesia on 5 December 1757. At one point almost dramatically won by the Prussians' skillful pre-battle maneuvering, Leuthen eventually ground to a deadlock, as the Austrian army refused to accept that it had been defeated. I have two ways of trying out this game, either in COA's Leuthen: Frederick's Greatest Victory (a debateable title, in my opinion) or in GMT's Prussia's Glory, which includes Leuthen with Zorndorff, Torgau, and Rossbach, the latter easily beating out Leuthen for title of Frederick's greatest victory.

Move ahead to the Napoleonic era and there are two snowy battlefields that stand out boldly. One is a confused, messy, filled with glorious exploits, but overall a picture of bloody devastation, not unlike the battle of Lund on a larger scale. This was the battle of Preussisch-Eylau, fought on the 7th and 8th of February 1807. In it, two armies each of about 75,00 men traded hammerblows for two days in snow and freezing cold, each eventually losing as much as a third of their army in killed, wounded, or missing. On one side of the battle, the Russian army under Count von Bennigsen gathered together a huge battery of over 70 artillery guns to smash a French assault on his center, riposted with a massive column of infantry, and broke the center of Napoleon's army. In return, the French emperor called on the flamboyant Gascon cavalry commander Joachim Murat and flung him and a massive cavalry force of 11,000 men into the flank and center of the Russian counterattack, crushing it and scattering its men far and wide. Both French and Russian armies paused, like a boxer battered nearly into insensibility, and then, reinforced (Napoleon by more French under Marshal Michel Ney, von Bennigsen by a corps of Prussians under A.W. von L'Estocq) pounded each other for several more hours, until nearly midnight. When he surveyed the battlefield the next day, Ney said, Quel massacre! Et sans résultat ("What a massacre! And without result").

Napoleon and his Garde Imperiale in LBdP-E
Preussich-Eylau has been covered by several designers and publishers. Probably the grandest is Mattson, Spors, and Wimble's La Bataille de Preussisch-Eylau from Clash of Arm's Games. A chapter in the grand La Bataille system, it covers the battle down to the individual companies and battalions. A massive undertaking, it's detail is unmatched.

Another storied series that has covered the battle is Fréderic Bey's Eylau 1807, part of his Jours de Gloire system published by the French wargaming magazine Vae Victis: no less glorious, but somewhat more manageable than La Bataille.

The third entry in my library for this battle is Avalanche Press's Eagles of the Empire: Preussisch-Eylau. Characterized by an innovative area-movement system, this game can be played in a mere three hours, compared with Bey's four and the optimistic six predicted for La Bataille.

Napoleon at the Berezina
The other great battle in the snow from the Napoleonic period is the even more depressing and awful battle of the Berezina, where a French Grande Armée, limping shredded and starving out of Russia, turned at the last great river obstacle and fought to keep itself from being overwhelmed by the (equally battered and starving ) Russian armies that pursued it. This is depicted by the veteran game designer Rob Markham in his Napoleon at the Berezina. That unusual of beasts, a solitaire wargame, NaB challenges the player to find a way for the French to cross the river to (relative) safety before being mauled to death by three converging Russian armies. Fréderic Bey has also covered the Berezina battle in his JdG series, but I do not have a copy of that title (yet).

Of course, World War One is most famous for its Christmas Truce of 1914. I do not, I regret, have any games that depict the famous football match that took place before Germans and British were ordered back to their lines.

World War Two, besides the Bulge, has two other theatres where winter fighting was endemic. Since I'd like to finish this post and get to Christmas Eve festivities, I'll just quickly list some of the relevant titles from the famous Finnish Winter War and from the grim battles of the Eastern Front.

Finland: The earliest game I recall playing on this theatre was James Goff's excellent Winter War (SPI, 1972). Another great title is David Ritchie's Arctic Storm (GMT, 1992). A modern classic on a smaller scale is Mark Mokszycki's Red Winter: The Soviet Attack at Tolvajärvi, Finland, December 8-12, 1939 (GMT, 2012). And, of course, Advanced Squad Leader is represented by (inter alia) MMP's Hakkaa Paalle! module and Critical Hit's Jatkosota: Finland's Continuation War.

Frosty fighting in the streets of Cholm.
Russia: A quick trip to the Ostfront here for me, as my collection of Russian winter battles consists largely of a great older title, GDW's White Death: Velikiye Luki, the Stalingrad of the North and a newer one, ATO's Wintergewitter, about the attempt to break out of the Stalingrad kessel. ASL is represented here by the package Kampfgruppe Scherer: the Shield of Cholm by the talented team at Le Franc Tireur.

I'll close with one that still has not made it to my table, but that I'm interested to try one day. Into a Bear Trap: the Battle for Grozny 1995 is the brainchild of the prolific designer Perry Moore. This well-rated game from ATO depicts the modern urban combat waged over the capital of Chechnya by the Russian army and the irregular forces of the Chechen resistance.

As a wrap up, this blogpost by someone much more dedicated than I to the topic lists more than a dozen different battles (or battle-like events) that took place on or around Christmas, for your extended Christmas warfare pleasure.

Merry Christmas to everyone who celebrates it, and happy holidays to all!


Thursday, June 18, 2015

Waterloo's 200th: The Great Day

So, on the 18th of June itself, I have little time, sadly, to blog. I hope that tomorrow I may be able to provide something more of interest relating to the last great battle of the Napoleonic Wars.

Instead, let me point you to a couple of other sites that have interesting posts on Waterloo.

One of these I've linked to in my other Waterloo posts: JJ's Wargames.

Today, instead of providing the sort of detailed summary of the day's events he has done other days this week, he goes on a personal excursus, explaining how he came to be interested in Napeoleonic history. This caused him to travel, not only to Belgium, but to the Iberian battlefields of the Peninsular campaigns. He provides some photos and some telling insights about the ways that Wellington's journeyman battles as army commander led to his masterwork at Waterloo.

The Two Nerdy History Girls blog is another I enjoy, and today they have a piece on the Waterloo experience of Colonel Frederick Ponsonby. Those who have seen Bondarchuk's classic film about the battle, which features a scene of Col. Ponsonby leading the charge of the Union Brigade, may be surprised by the ending of his story.

Earlier in the week, the Girls also posted on the rather horrific aftermath of the battle, featuring JMW Turner's 181 painting The Field of Waterloo.

Historynet had quite a fascinating article several years ago on the women who took part in, or were at least involved in, the battle.

Which I came across when trying to rediscover a link to this article, a piece by the Smithsonian on a prominent American who took a leading role in the British Army's contingent on the field.

What round-up would be complete without links to the 200th anniversary renactment (which promises live streaming video of the event--though it appears one needs to pay a fee for it)

And, perhaps more useful, the (UK) National Army Museum's Waterloo 200 site. (The website for Les Invalides, strangely enough, doesn't even mention this week's events. Their calendar for this week has only an event about Churchill and De Gaulle. Their permanent collection features Napoleonic material in its page on the Modern Department and, of course, the Emperor's tomb, but that's all.)

And I'll close with a link for further reading, if you'd like some: the napoleon-series.org page on Waterloo, with a variety of different articles, including orders of battle, analyses, accounts of singluar incidents, and a transcription of a letter about the battle by no less than Michel Ney.

Wednesday, June 17, 2015

Waterloo's 200th: Two Battles and a Retreat

The games that started it all: SPI's NLB Quad,
After the initial skirmishes along the frontier and inland, Napoloen's army surged (in some cases in a rather confused way, feeling the loss of Berthier, Napoleon's long-time chief of staff) into Belgium. Meanwhile, the Prussian army continued to concentrate on the position that its forward elements had fallen back to, and hte Ango-Allied forces started to move, belatedly, towards the enemy's point of attack.

I'd continue to summarize the historic action, but I don't think I could improve on the excellent posts at JJ's Wargames (here are his posts on the initial contacts of the campaign, the first battles, and the Allied retreat).

Instead I'll continue my catalog of the treatments this campaign has received in the wargaming realm. In my last post, I mentioned The Emperor Returns, Kevin Zucker's game on the campaign published by Clash of Arms Games. Of course, the name Kevin Zucker translates into the common tongue as "obsessed with the Napoleonic Wars", so it's no surprise that this was neither his first nor his last game about the Hundred Days.

Zucker's mini-game of 1815.
In 1976, SPI published the now legendary Napoleon's Last Battles. A collection of four small games (or "quadrigame" as SPI liked to call these), it could also be played, linked-up, as a game of the whole 1815 campaign. It was among the first games I ever bought (and among, though not the first, I ever played), and I have it still. Zucker has, in a sense, been redesigning this game ever since--its systems serve as the core of many of his later Napoleonic games.

A few years later, Zucker and two other authors created Hundred Days Battles. This 1979 game The Emperor Returns in 1986. I used to have a copy of Hundred Days Battles, though I forget if I played it other than solitaire.
(republished in 1983) was a smaller treatment of the same subject, beginning the use of some of his systems seen in larger form in

In 1998, Zucker came back to Belgium with The Last Days of the Grand Armée. While TER and HDB are both in the 1x (or each turn = one day) family of Zucker's Napoleonic titles, LDGA is in the "Days" series, in which turns are six hours. I've played LDGA only once so far, a learning game with a friend in which the French were ruthlessly pounded. But, playing the Allies, I had the advantage of having played the system before (The Seven Days of 1809), so I don't think this was a representative run-through. Luckily, my friends are intrigued by the series, so I think we'll be playing these and other games in the series again before too long.

SPI's prequel to WV.
And now the maestro is at it again! Napoleon's Last Gamble has been announced, a quintet of tactical games at a scale where one turn is one hour. This should be a nail-biting experience. The traditional four battles of 1815 have been boosted by the addition of La Souffel, a rearguard action by French forces defending the eastern frontier against the Austrians.

Zucker is not alone in addressing the battles of the campaign, of course. Of the two great battles of June 16th, Quatre Bras has received more attention, at least in the boardgame world. I count at least eight other Quatre Bras games in addition to that in SPI's quadrigame. Of these I have three: Battles of Waterloo by the prolific and irascible Richard Berg, which includes a Quatre Bras engagement; Ney vs. Wellington, Joseph Balkoski's chip off Frank Davis's Wellington's Victory system, making the smaller battle a good taster for the WV system; and the visually unbeatable La Bataille des Quatre Bras by Ed Wimble.

A detail of the gorgeous LBdQB.
NvW I played many times in my salad days, both solitaire and (as I recall) in college against some of my gaming friends there. LBdQB I have set up, and I think I've played a few turns, but the game system, though intensely appealing to the would-be Napoleonic tactician, is just too complex for me to manage more than a few turns before collapsing in exhaustion. I keep all the La Bataille games, and get new ones when I can, hoping that some day I will have the space, the time, and the fortitude to play them. They are some of the most lovely games around. BoW I've set up a time or two but not gotten into the game, as the rules are well night impenetrable. They're not complex, just poorly organized, dull, and wearisome. I trust there's a good game in there somewhere, as Berg rarely disappoints, but if LB takes stamina, BoW takes patience I don't currently have,

But what of the other battle of the day, widely billed as Napoleon's last triumph? Ligny seems to get short shrift compared with Quatre Bras, perhaps reflecting the fascination of English-speakers (long the dominant segment of the wargame design community) with "the English battle" at the crossroads. Though an Anglophile, I've grown fond of the Prussians in the context of the Napoleonic Wars, and I find it sad that while QB gets nearly a dozen titles, Ligny subsists on only four.

Would Ligny get more games if Wellington had spoken German?
One is the entry in NLB, and one is the entry in BoW. Ed Wimble's La Bataille system, of course, includes a massive and spectacular La Bataille de Ligny, which I own but have yet to give myself the visual treat of setting up, let alone playing. The fourth is (to me) a dark horse, billed as a three-turn minigame and called simply Ligny, it calims descent from a system, March Into Battle, with which I am unfamiliar. Three turns, however detailed they may be, seems to me like too little to reflect the complexity of this huge engagement; time will tell whether the game becomes a hit or not.